![]() In gameplay terms you’re still doing much the same things, but it certainly changes the feel of the game: by the end you’ll have gone through a variety of environments, from tundra to desert, and the whole thing feels like more of an adventure because of it.įor all that Torchlight 2 gets right, though, I do have a few complaints. You’re no longer relegated to the town of Torchlight and the sprawling depths beneath it instead, you trawl the land, grabbing sidequests and delving into any other dungeons and caves you might come across like a bloodthirsty cross-country spelunker. The other big change is that of the open world. The nature of the game means that it can be a bit of a pain to play with friends – it’s probably best to only use particular characters for each group of friends, as any extra play will lead to you quickly outlevelling the others – but you can still just set your game up online and play with anyone else who might drop in. Playing with friends is a particular joy if you’re unused to the other classes, too, with constant cries of “What the hell is that?” as one of you uses a new ability for the first time. Classes go together as well as cake and yet more cake, and the game’s difficulty ramps up depending on how many players are in each area. A fairly minor niggle, but one that got more grating as the game went on and my weapons’ stats began to resemble character sheets from old RPGs.Īs you’d expect, it’s an excellent addition. It only gets worse if you’ve started throwing extra enchantments onto them. Mousing over an item displays both its stats and the stats of whatever you have equipped, yes, but it doesn’t calculate the difference between what you have and what you’re looking at there’s no “+12 damage, -4 Strength”, which means that working out whether an item is better or worse can be an arduous task – particularly if you’re looking at unique items, which tend to have a lot of stats attached. This leads me onto one of the few things I actually dislike about Torchlight 2, and that’s the lack of direct item comparison. Happily, although items have a level limit, you can skip this if the relevant stats are high enough, so with some careful stat management you can equip a level 20 wand at level 10. Yep: even the latter two drop with fair regularity. Almost everything you kill will drop something, whether it’s a piece of vendor trash (which you can get your pet to sell, meaning you don’t have to keep taking pace-breaking trips back to town), something with randomised stats, or even a set piece or a unique item. The fast pace also means that you’re constantly grabbing new equipment. ![]() Anyone who used to restart Diablo 2 regularly when attempting to try and create the perfect build will doubtless be pleased, but anyone scared off by this shouldn’t be too worried: breaking your character seems remarkably difficult to do. If you decide your build isn’t working for you, then you’re either going to have to start from scratch or simply stick with it and start assigning your skills in different ways. ![]() Torchlight 2 has you assigning stat points and skill points manually, and the only nod it gives to respeccing is an option that lets you remove the last few skill points you picked. Diablo 3 had you unlock skills gradually, automatically upgraded your stats with each level, and let you swap your active abilities in and out on the fly. ![]() That said, once you’ve started customising your class, you’re kinda locked into it. Classes are heavily customisable through the variety of skills they have available, and it’s entirely likely that your Embermage will look and fight nothing like mine, who – by level 50 – resembled a polychromatic pinwheel of death. They also have plenty of skills focused on two-handed weapons, or can instead equip a cannon and use a plethora of robotic devices to support them. I described the Engineer as tank-like, which is true as they have a number of skills devoted to using a sword and shield combination. This time around we’ve got four classes to choose from – the gun-toting Outlander, the melee-focused Berserker, the glass-cannon Embermage, and the tank-like Engineer – but, honestly, trying to pigeonhole any of them is surprisingly difficult. ![]()
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